SOLID – The Open/Closed Principle

In this third post on the SOLID principles we will look at the Open/Closed Principle (OCP). Definition Bertrand Mayer coined the Open/Closed Principle in 1988, and it states that ”A software entity (class, module, function) should be open for extension but closed for modification”. A software entity complies to OCP if its behavior can be […]

SOLID – The Single-Responsibility Principle

You are now reading the second part of my blog series on the SOLID principles. In the first post I introduced the concept and gave some reasons to why you should learn about SOLID. In this part I will write about the first of the five SOLID principles, the Single-Responsibility Principle (SRP). Definition The Single-Responsibility […]

SOLID – Introduction

If you have been working with object oriented programming (OOP) for some time you have probably heard of the SOLID principles. There is a lot of information available online on SOLID, of various quality. In this blog series, where you are currently reading the first part, I will cover the principles in detail and explain […]

The different implementations of .NET

Even if you have been working with .NET for some time it can be hard to know the differences between the .NET Framework, .NET Core, and Mono. And what is this .NET Standard thing? In this post I will describe the different architectural components of .NET and hopefully make all of this a bit clearer. […]

C# 8 and The Future of Null

The nullable types If you have been coding C# for a while you have probably come across Nullable types (Microsoft link). A Nullable type is in instance of System.Nullable<T> where T can be any non-nullable value type (such as int, float, bool). An instance of System.Nullable<T> can represent any value of the underlying type T […]