Kategori: .NET

  • Visual Studio 2019 is out

    https://visualstudio.microsoft.com/ Enough said 🙂

  • The Common Reuse Principle

    What? The Common Reuse Principle (CRP) states: ”The classes in a component are reused together. If you reuse one of the classes in a component, you reuse them all.” In the last post I wrote about the Reuse/Release Equivalence Principle (REP). It says that reusable components must be releasable components, with everything that comes with […]

  • The Reuse/Release Equivalence Principle

    What? When we group classes into components we strive towards making some of them reusable so that we can potentially use them for other purposes and also other teams in the organization may use them if they want to. The Reuse/Release Equivalence Principle (REP) states that ”The granule of reuse is the granule of release”. […]

  • Principles of Package and Component Design

    One of the most known set of principles regarding software design is probably SOLID. But an important part of structuring software that SOLID does not cover is how to group classes into packages and components in a way that makes it scale, both when the application itself grows but also when the number of teams […]

  • Visual Studio 2019, .NET Core 3.0, and C# 8.0

    This week it has been really fun being a .NET developer. Previews of Visual Studio 2019 and .NET Core 3.0 has been made available to the community, making it possible to try out the new upcoming features. I will not just repeat information that you can find on other sites, instead I will provide some […]

  • The different implementations of .NET

    Even if you have been working with .NET for some time it can be hard to know the differences between the .NET Framework, .NET Core, and Mono. And what is this .NET Standard thing? In this post I will describe the different architectural components of .NET and hopefully make all of this a bit clearer. […]